Pearl Abyss has announced that it has renewed many of Shadow Arena’s key gameplay systems following player feedback that was gathered over the past few months. Pearl Abyss’s free to play Hero Action game that is currently in early access on Steam will now emphasize on easier, more strategic gameplay and focuses on team-based competition rather than individual play.
Shadow Arena, which started originally as a Battle Royale, will now focus on 3 vs 3 battles. This “Trio Mode” will also form the base for future developments and balancing improvements. The original game modes will still be available for casual play in private lobbies.
The development team felt it was easier to reverse the individual combo combat gameplay into something that would focus on collaborative play and team strategy and as such the heroes themselves have also been revamped with each character now having a more distinct focus on their respective capabilities and are clearly divided in roles that a successful Shadow Arena team requires. The heroes still share common technology abilities, but are now more clearly divided in charge, attack and support classes.
- Brawler: Has high life or defence skills and uses strong crowd control and rush skills to lead battles.
- Dealer: The ability to attack and kill opponents based on strong and fast-moving attacks.
- Support: The ability to protect or heal your party members.
Shadow Arena’s development team has added new elements that further streamlines the game. The new moves, Matchlock and Hand of Healing, added to the Black Spirit Skills. A new shop allows players to buy items with tokens that are dropped by monsters on the battlefield and depending on a team’s strategy and set of heroes, players can further enhance their team’s capabilities by purchasing the right items from this shop. In the game results screen, a new function was added to help teams establish their next strategy by checking what items other players have combined with certain Heroes and how much damage they have caused as a result.
The Ancient Weapons Laytenn and Puturum have been removed from the build as they frequently were responsible for cheap wins and undermined the strategic qualities of the game.
The development team looked into the community’s complaint that it was hard to see the action on-screen due to the many attacks and special combo effects. These now have been smoothed out significantly in default mode and players are being given photo filters and screen control options to further optimise their experience. The team has also widened the camera’s maximum viewing angle.
For more information on Shadow Arena’s latest update, please visit the official website.
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